Mec Le Nain
Male dwarf fighter 1
CN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.;
Perception +2 (+4 to notice unusual stonework)
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 17 (1d10+7)
Fort +5, Ref +3, Will +1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Speed 20 ft.
Melee battleaxe +5 (1d8+3/×3) or
dagger +4 (1d4+3/19-20)
Special Attacks hatred
Str 16, Dex 16, Con 16, Int 10, Wis 13, Cha 7
Base Atk +1; CMB +4; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Toughness, Weapon Focus (battleaxe)
Traits dirty fighter, poverty-stricken
Skills Acrobatics +3 (-1 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Knowledge (dungeoneering) +4, Perception +2 (+4 to notice unusual stonework), Survival +2; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Other Gear hide armor, battleaxe, dagger, backpack, bedroll, candle, flint and steel, hemp rope (50 ft.), torch, trail rations, waterskin, whetstone, 457 gp, 3 sp, 6 cp
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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